LinuxGL (GLX) QuakeWorld Client compile mini-HOWTO

Robert B Easter

        [email protected]
        

Revision History
Revision 1.2 2000-01-04 Revised by: rbe

This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld client compiled and working on systems with standard OpenGL hardware acceleration support.


Table of Contents
1. Introduction
1.1. New Versions of this Document
1.2. Copyright Information
1.3. Disclaimer
2. QuakeWorld clients
3. Download the Quake source
4. Modify the Makefile
5. Fix the mouse grabbing
6. Compile!
7. Running glqwcl.glx